980 University Ave, Los Gatos CA, 95032
7/12 - 7/14
Publisher: Perfect World Entertainment
Release Date: May 21 2013
My Role: Core Programmer
Game Summary: Romulus and Remus are gone. You are one of the survivors, struggling to survive in the aftermath of unspeakable destruction.
These are dark and dangerous times for your people, as the Tal Shiar crack down on any dissent and mysterious beings unleash terror throughout the far-flung colony worlds.
You will be the one to reshape an empire. Gather allies, go undercover and find the proof that will rally your people to revolt.
Together, you will rise up against an oppressive regime and demand freedom. You will fight for your people.
You are the Legacy of Romulus.
Specifics: The game is a space themed MMO. Being an MMO, the designers need to create a large quantity of content to fill the world. My role was primarily to handle the game's tools. All code has bugs, and the high use of the tools exposed plenty of them, allowing me to fix what I could. In addition to bug fixes, optimizations were often necessary, as you want to minimize the time spent by designers on waiting for their machines to complete tasks. Of course, new features in the game means new features in the editor to allow the designers to use these features as well.
Another role of mine was to maintain and optimize the code for the pathfinding related precalculation servers. I can't say more, but the various optimizations, both to the pathfinding related calculations and within the game's editors, were among the more enjoyable highlights of my work.
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