980 University Ave, Los Gatos CA, 95032
7/12 - 7/14
Publisher: Perfect World Entertainment
Release Date: June 20 2013
My Role: Core Programmer
Game Summary: After a series of cataclysms nearly destroyed it, the city of Neverwinter is under siege from all sides. To keep the city and its people safe, heroes must fight through sprawling dungeons and open-world brawls with the most vicious of Faerūn's foes.
Specifics: The game is a fantasy themed MMO. Being an MMO, the designers need to create a large quantity of content to fill the world. My role was primarily to handle the game's tools. All code has bugs, and the high use of the tools exposed plenty of them, allowing me to fix what I could. In addition to bug fixes, optimizations were often necessary, as you want to minimize the time spent by designers on waiting for their machines to complete tasks. Of course, new features in the game means new features in the editor to allow the designers to use these features as well.
Another role of mine was to maintain and optimize the code for the pathfinding related precalculation servers. I can't say more, but the various optimizations, both to the pathfinding related calculations and within the game's editors, were among the more enjoyable highlights of my work.
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